What you need to know about Shattered Shadowrealms

Thursday, May 14, 2015

Arcadia

The shadowrealm of Arcadia is a very large shadowrealm and is home to lots of different Juxteon. Elves rule the realm, but it is also home to goblins, fairies, and other sorts of fae. There are other realms of fae, but this is the largest.
Elves built a vast wondrous city and with tech that works well with nature and it's limited resources. True the elves to "rule", they usually just tend to themselves and not bother the other races. Arcadia's entryway is located in Ireland, which the elves keep an embassy building running. In these times it isn't hard to keep it hidden, most people have just started thinking it is some new secret order or something.
Economy in Arcadia is different than on earth. They have reached a level of tech that every need is automated, so have progressed into was is called a resource economy. Simply go to the store and pick up what you need or go to the business and get the service you need. It is all automated with crystal based tech and sunlight energy. Even the goblins have this tech, which the elves help them with (to much their dismay).

Wednesday, May 13, 2015

Odin

Odin is one of the most known Aeons out there. He lives in the Shadowrealm of Asgard and protects Yggdrasill from harm. Asgard is located above another Shadowrealm (home to Hecate, and also known as Alfheim). He rarely stays in Asgard, often going on his own quests. He is one of the most offensively powerful and eldest of the Aeons, due to his powerful gaze.

Odin
High Concept: Wisest of All
Trouble: Ego is strong with this one.
Aspect: Master of Seidr and Shamanism

 Stunt
Power of the Eye: Once per scene you may pay 1 Fate Point and take a Moderate consequence to destroy all living beings within your sight.

Tuesday, May 12, 2015

Those Dang Goblins Again!

This is a possible Issue in Shattered Shadowrealms (SS) Game creation.

Aspect: Those dang goblins again!

Over time goblins have become envious of humans.

"Why should they the earth? It holds the most power and they can't even use it right. Maybe we should just forget about the other fae creatures and Arcadia all together, to take earth. The problem is the Elves control one gate in and out of Arcadia. How can we get the whole goblin race past them or take over the gate? Those stupid elves think they know everything, with their high and mighty attitudes."

- The Goblin King

Well with this issue the goblins are trying to take over the earth. They have to get past the elves first. Will they? Can they? They do have numbers on their side.

Goblin Mook
Aspect: Simple Goblin Brain, The Brave & Stupid!
Dexterity +2
All other stats get a -2

Sunday, May 10, 2015

Immortals (human)

Immortals

Racial Abilities

Human Magic
Permission: One aspect reflecting you are an Immortal.
Cost: Skill ranks. Pick Intelligence, Wisdom, or Charisma. This will be the skill used to perform magic.

You have the ability to perform any kind of magic. You may create character aspects showing specific fields of magic you have learned.

 Magic
Magic in this world is not a "can I or can I not do" kind of magic. It is more based upon if you are able to use your aura efficient enough and if you have enough aura to achieve the desired effect. Use the skill you picked during character creation to cast magic. Use the appropriate action. Gm will set difficulty. If you get taken out while casting or as a result of aura drain (taking shifts for use of magic) The effect of the spell doesn't happen.

In addition to the standard out comes of each action. When you cast magic
Fail: Take 6 shifts or you may choose to take a consequence.
Tie: Take 4 shifts
Succeed: Take 2 shifts
Succeed with Style: Take 0 shifts
Any Magic that is beyond Superb (+5) needs an extra 4 shifts to perform.

Actions
Overcome: Use this to cast the quick single use magic.
Create an Advantage: Use this to create an aspect of the spell you want (like preparing the spell). The aspect can stay in play as long as you are conscience. When invoking the spell aspect, you may (as an additional option to the normal invoke options) choose to take 0 shifts for performing the spell. You may only have 1 spell aspect at a time.
Attack: use magic to attack
Defend: use magic to defend

 What magic cannot do?
Any kind control of another sentient being
Permanent enchantment

 Can I heal?
You may heal consequences by trading one stress box to downgrade a consequence.

Immortal Lifespan
Permission: One aspect reflecting you are an Immortal.
Cost: None
You do not age. You may die all other way besides aging.