What you need to know about Shattered Shadowrealms

Sunday, May 10, 2015

Immortals (human)

Immortals

Racial Abilities

Human Magic
Permission: One aspect reflecting you are an Immortal.
Cost: Skill ranks. Pick Intelligence, Wisdom, or Charisma. This will be the skill used to perform magic.

You have the ability to perform any kind of magic. You may create character aspects showing specific fields of magic you have learned.

 Magic
Magic in this world is not a "can I or can I not do" kind of magic. It is more based upon if you are able to use your aura efficient enough and if you have enough aura to achieve the desired effect. Use the skill you picked during character creation to cast magic. Use the appropriate action. Gm will set difficulty. If you get taken out while casting or as a result of aura drain (taking shifts for use of magic) The effect of the spell doesn't happen.

In addition to the standard out comes of each action. When you cast magic
Fail: Take 6 shifts or you may choose to take a consequence.
Tie: Take 4 shifts
Succeed: Take 2 shifts
Succeed with Style: Take 0 shifts
Any Magic that is beyond Superb (+5) needs an extra 4 shifts to perform.

Actions
Overcome: Use this to cast the quick single use magic.
Create an Advantage: Use this to create an aspect of the spell you want (like preparing the spell). The aspect can stay in play as long as you are conscience. When invoking the spell aspect, you may (as an additional option to the normal invoke options) choose to take 0 shifts for performing the spell. You may only have 1 spell aspect at a time.
Attack: use magic to attack
Defend: use magic to defend

 What magic cannot do?
Any kind control of another sentient being
Permanent enchantment

 Can I heal?
You may heal consequences by trading one stress box to downgrade a consequence.

Immortal Lifespan
Permission: One aspect reflecting you are an Immortal.
Cost: None
You do not age. You may die all other way besides aging.

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